Since the Beta rules are not complete yet these are some of the rules we have implemented to fill in the gaps.
- Spending an simple action to shift forms only moves you one form from your current form. Homid to Glabro to Crinos to Hispo to Lupus, it works this way in reverse as well. You may also choose to spend standard actions shifting forms.
- Homid and Lupus breeds may always revert to their natural forms with a simple action spend.
- Gnosis is regained by meditating at a rate of one per hour, or one per ten minutes if in a caern. It is assumed you will start each session with full gnosis.
Downtime actions are reduced by one per session above and beyond what you would normally have, based on rank, and are not required. It is assumed your characters are busy patrolling the city, but you can spend some downtime on self improvement, crafting, or investigation.The dark nights are over, downtime actions are back to normal.- Renown rewards are suspended until the full book is out. After I have acquired a copy we will do a recounting of what has happened in game and you can claim your renown at that point. We may run scenes following this accounting for rank progression. The idea is that at the sept moot you can recount your deeds to all, and they will agree on how much renown each player has earned.
- XP will be given out in chunks instead of slowly over each game session. This may only happen once every three months. It also simplifies bookkeeping. If the group needs abilities or anything else to progress through a storyline a chunk of XP will be handed out to the group. So instead of 2 or 3 a session, after several sessions I may just say everyone add 15 to your characters.
- A tank kills werewolves. Regardless of the mechanical limits of the rule system, some damage is just to much for a living organism to survive. If the National Guard is called out, they are a serious threat, behave accordingly please.
- If a werewolf is in the lupus form they may spend their simple and standard action to move nine steps instead of the standard six steps. This is to reflect wolves being faster then humans. All the extra legs and stuff.
- Staredowns are initiated by two characters squaring off for dominance. Each player uses their Social + Intimidation or Leadership pool and tests. Loser goes up one rage, winner stays the same, and in a tie both gain one rage. First to concede or frenzy loses.